
Two light cycles, one grid, and walls that never disappear. You're always moving; an arrow key just picks your next heading. Force the CPU into a wall, a trail, or your trap before it does the same to you.
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Rules of the grid
Your bike leaves a solid trail behind it and you can't reverse into your own neck; the game ignores the one turn that would kill you instantly. Speed ramps up as the round runs long, so stalling is a strategy with a deadline.
Three opponent brains
- EASY mostly rides straight and dodges when it must.
- NORMAL greedily picks whichever open direction has room.
- HARD plays territory: it picks moves that grow its share of the grid while shrinking yours.
Against HARD, driving well isn't enough. You have to wall off a bigger region than it holds, then outlast it there. Wins are saved per difficulty.