
Tanks is an artillery duel over rolling hills, and the ground itself takes damage. Aim, set power, read the wind, and fire. Every shell that lands carves a crater.
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By CalcPlex.
Controls
- Up / down arrows raise and lower the barrel.
- Right arrow adds shell power and left arrow takes it away. Tap a key quickly for big jumps, or pause between taps for fine steps.
- ENTER fires. The shell arcs across with a live trail, bending with gravity and wind.
- CLEAR goes back to the title screen, even while a shell is flying. Press it again there to quit.
- On the title screen, left / right arrows pick 1P EASY, MEDIUM, HARD or 2 PLAYERS, the up or down arrow shows how to play, and ENTER starts.
- Between rounds, ENTER continues. When the match ends, ENTER plays again and CLEAR goes back to the title screen.
The HUD shows both tanks' health plus your angle, power, and the current wind, so every miss teaches you something for the next shot.
Terrain that fights back
Craters aren't cosmetic. Blow the ground out from under a tank and it falls, taking damage on the way down. Matches are best of five rounds on fresh terrain each round.
Opponents
Play a friend pass-and-play, or fight the AI on EASY, MEDIUM, or HARD. The difficulty changes its aim, not the rules: on HARD it lands most first shots, on EASY it gives you room to learn. Match wins are saved per difficulty.