
Dungeon Crawl is a full roguelike in your pocket: procedurally generated floors, fog of war, monsters that genuinely path toward you, and one life per run. The Amulet waits on depth 10. Most runs don't get there.
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What's down there
Every floor is generated fresh, rooms and corridors, and the stairs are always reachable. Twelve monster types show up deeper and meaner as you descend; some are slow, some regenerate, some move erratically. You'll also find gold, healing potions, and weapon and armor upgrades, and killing things levels you up with more HP and harder hits.
Controls
- Arrows move; walking into a monster attacks it. No separate combat button.
- ENTER descends when you're on the stairs, or waits a turn.
- 2nd drinks a potion.
- CLEAR returns to the menu.
Permadeath, but fair
Death ends the run for good. EASY, NORMAL, and HARD scale monster strength and potion drops, and the calculator remembers your best depth (and whether you've won) for each. Escaping with the Amulet on HARD is the closest thing this site has to a diploma.